![]() You also may end up wrecking into a few more rocks or other immovable objects than you'd prefer due to character movement not being quick enough or the sometimes-wonky physics pushing you toward an object even though you were turning in the opposite direction. ![]() The game is unpredictable with when it wants to magnetize you toward a rail to slide or have you miss it altogether. The tricks and other mechanics are quite simplistic, but getting your surfer to engage in certain actions-rail sliding, for instance-is an inconsistent process. If there's any real complaint to be lobbied against the gameplay on all versions, it's that it's occasionally bewildering. The Wii version doesn't necessarily suffer because of this, as it's pretty easy to hit the score targets without this trick type, but it does come off as lazy that no effort was made to keep the missing trick in the game. However, the one caveat is that the Wii version is also missing a trick type, seemingly because of the controller's lack of buttons compared with all the other console versions. The only motion you use in the game is to swing the Wii Remote downward to engage a speed boost. The Wii version is the only one that deviates from the standard control scheme, but it doesn't go overboard with motion controls. The trick system works fairly well, and the controls are solid. There are actually two point targets in each stage, but you only have to hit the first to progress. All these tricks net you points, and the goal of most levels is to hit a certain point target. This meter is also tied to speed boosts, which you can use to power past certain obstacles or opponent surfers.Īs you go, you'll also be trying to pass through various gates, collect power-ups, grind on various rails, and occasionally go crashing through stuff. While you're in the air, you can do one of several different trick types, from grab tricks to special tricks that can only be performed once you've built up a special trick meter. The trick system is rudimentary, only tasking you with moving up the wave until you get to the peak, then jumping off by hitting one of the trick buttons. All along the way, a constant wave moves along with you, and you can use this wave to perform tricks. ![]() Your chosen surfer essentially travels through the level on rails, and it's up to you to guide him or her past the various obstacles that litter the game's courses. Jumping into a game of Surf's Up is a little off-putting at first. Surf's Up isn't remarkable, but it's a decent little surfing game and hey, it beats the heck out of T&C Surf Designs any day. It's just a shame that it offers so little in terms of content. It's not a remarkable game, but at times it can be a decent bit of fun. The game eschews any attempts at retelling the film's story, and is instead content to act purely as a companion piece, letting you play as all the key characters from the film in a game that feels like a combo of Kelly Slater and Wave Race for kids. Instead, it's an oddly competent surfing game. Surf's Up could very easily have been yet another lamely produced platformer or action adventure game based on an animated film. Thank god for the occasional bucked trend.
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